Mindustry Assets Extension
Constructors
Types
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An asset batch type. It can be used for generating resource class.
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For configuring assetsRoot
Functions
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public final MindustryAssetsExtension.AssetBatchType BatchType(Function1<MindustryAssetsExtension.AssetBatchType, Unit> config)
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Create an AssetBatchType and return it
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The batch type of shaders
:
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The batch type of shaders
:
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Get a resource generator or IResourceClassGenerator.Empty if that doesn't exist.
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All resource class generators.
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A spec for configuring icon.
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The qualified name of generated class, such as io.github.liplum.Mindustry
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A spec for configuring assetsRoot.
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The batch type of shaders
:
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The batch type of sounds
:
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The batch type of sprites
:
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public final MindustryAssetsExtension.AssetBatchType invoke(String $self, Function1<MindustryAssetsExtension.AssetBatchType, Unit> config)
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Create an AssetBatchType by the string given and return it
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Set a resource generator.
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The batch type of shaders
:
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The batch type of sprites
:
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The batch type of sprites
:
Properties
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A spec for configuring icon.
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A spec for configuring assetsRoot.